/**
 * @author:albert
 * @date:2016年7月2日
 */
package com.bkbw.live.battle.business.items;


/**
 * @author albert
 *
 */
public class UnitWeapon extends UnitEquipmentBase{
	//private float attackRange;
	private int attackPer;
	private int penetratePer;
	private int attackCountMaxPer;
	private int criSeniorPer;
	private int criSeniorDamagePlus;
	private int aimTime;
	private int reloadTime;
	private int sell;
	private int shootNum;
	private int capacity;
	private float visionRange;
//	public float getAttackRange() {
//		return attackRange;
//	}
//	public void setAttackRange(float attackRange) {
//		this.attackRange = attackRange;
//	}
	public int getAttackPer() {
		return attackPer;
	}
	public void setAttackPer(int attackPer) {
		this.attackPer = attackPer;
	}
	public int getPenetratePer() {
		return penetratePer;
	}
	public void setPenetratePer(int penetratePer) {
		this.penetratePer = penetratePer;
	}
	public int getAttackCountMaxPer() {
		return attackCountMaxPer;
	}
	public void setAttackCountMaxPer(int attackCountMaxPer) {
		this.attackCountMaxPer = attackCountMaxPer;
	}
	public int getCriSeniorPer() {
		return criSeniorPer;
	}
	public void setCriSeniorPer(int criSeniorPer) {
		this.criSeniorPer = criSeniorPer;
	}
	public int getCriSeniorDamagePlus() {
		return criSeniorDamagePlus;
	}
	public void setCriSeniorDamagePlus(int criSeniorDamagePlus) {
		this.criSeniorDamagePlus = criSeniorDamagePlus;
	}
	public int getAimTime() {
		return aimTime;
	}
	public void setAimTime(int aimTime) {
		this.aimTime = aimTime;
	}
	public int getReloadTime() {
		return reloadTime;
	}
	public void setReloadTime(int reloadTime) {
		this.reloadTime = reloadTime;
	}
	public int getSell() {
		return sell;
	}
	public void setSell(int sell) {
		this.sell = sell;
	}
	public int getShootNum() {
		return shootNum;
	}
	public void setShootNum(int shootNum) {
		this.shootNum = shootNum;
	}
	public int getCapacity() {
		return capacity;
	}
	public void setCapacity(int capacity) {
		this.capacity = capacity;
	}
	public float getVisionRange() {
		return visionRange;
	}
	public void setVisionRange(float visionRange) {
		this.visionRange = visionRange;
	}
	
	
}
